CV and software skills
Work experience
01/2007 - today VFX Supervisor and Lead Lighting TD at Parasol Island
07/2004 - 12/2006 3D Artist at Elektrofilm Postproduction Facilities GmbH
01/2004 - 05/2004 Freelancer at Black Mountain Studios
06/2003 - 10/2003 Freelancer at Frame Eleven Zurich
Project history
03/2009 - today Various projects as VFX supervisor
03/2009 - 07/2009 Infiniti as supervisor, shading lead
02/2009 - 03/2009 Audi R8 as supervisor, shading lead
01/2009 - 01/2009 IKEA PS as supervisor, shading lead
12/2008 - 01/2009 BFC as supervisor, shading lead
04/2008 - 09/2008 Infiniti as supervisor, shading lead
01/2008 - 07/2009 varius commercials as supervisor, shading lead
04/2007 - 12/2007 Die Gustloff as lead 3D artist
10/2006 - 03/2007 Armageddon "The longest day" as lead 3D artist
07/2006 - 12/2006 Varius Projects as 3D artist/compositor
02/2006 - 07/2006 Dungeon Siege as 3D-crtist/compositor
08/2005 - 05/2006 Tornado as Lead lighting/rendering TD
03/2005 - 07/2005 Die Luftbruecke as 3D generalist
03/2005 - 08/2005 Bloodrayne as 3D-artist/compositor
02/2005 - 03/2005 The Business as compositor
07/2004 - 02/2005 Fateless as 3D-artist/compositor
06/2004 - 02/2005 Tsunami as 3D-artist
01/2004 - 06/2004 A Sound of Thunder as modeller/texturer
Software skills
3D tools:
Maya
XSI
Mudbox
Renderman
Vray for Maya
Mental Ray
Renderman for Maya
Turtle
Boujou
PF-Track
2D tools:
Digital Fusion
Photoshop
After FX
Premiere